#include "genesis/tree/tree.hpp"
#include <string>
#include <unordered_map>
Go to the source code of this file.
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| genesis |
| Container namespace for all symbols of genesis in order to keep them separate when used as a library.
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| genesis::taxonomy |
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tree::Tree | taxonomy_to_tree (std::unordered_map< std::string, Taxopath > const &taxon_map, bool keep_singleton_inner_nodes=false, bool keep_inner_node_names=false, int max_level=-1) |
| Turn a list of Taxa into a (possibly multifurcating) Tree. More...
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tree::Tree | taxonomy_to_tree (Taxonomy const &taxonomy, bool keep_singleton_inner_nodes=false, bool keep_inner_node_names=false, int max_level=-1) |
| Turn a Taxonomy into a (possibly multifurcating) Tree. More...
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tree::Tree | taxonomy_to_tree (Taxonomy const &taxonomy, std::unordered_map< std::string, Taxopath > const &extra_taxa, bool keep_singleton_inner_nodes=false, bool keep_inner_node_names=false, int max_level=-1, bool add_extra_taxa_parents=true) |
| Turn a Taxonomy into a (possibly multifurcating) Tree, and allow to add extra tips to it. More...
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